Search Issue Tracker
Won't Fix
Won't Fix in 3.0.X
Votes
0
Found in [Package]
2.8.9
2.9.7
3.0.0-pre.8
Issue ID
CMCL-1522
Regression
No
Moving Cinemachine Camera parented to Cinemachine Brain causes non deterministic movement
Reproduction Steps:
1. Open attached project "CinemachineBug.zip" and scene "SampleScene"
2. In Hierarchy window, select the "CinemachineCamera" GameObject
3. Either via the Transform Gizmo or the Transform Component, move the "CinemachineCamera" GameObject
4. Observe child and parent Cameras' position in Scene View and the Transform Component
Expected result: Only the "CinemachineCamera" GameObject is moved or both of the Cameras are moved to the same position
Actual result: The parent Camera's transform moves much further than intended, and may continue moving even after the child Camera's transform is no longer interacted with
Reproducible with: 2.8.9 (2021.3.31f1), 2.9.7 (2022.3.11f1, 2023.1.17f1, 2023.2.0b14), 3.0.0-pre.9 (2023.3.0a11)
Reproduced on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
User error. CM Camera should not be a child of main camera, because CM camera's relative position drives main camera's position, creating a feedback loop. See the CM camera inspector, it displays an error message telling you not to do this.
Resolution Note (3.0.X):
User error. CM Camera should not be a child of main camera, because CM camera's relative position drives main camera's position, creating a feedback loop. See the CM camera inspector, it displays an error message telling you not to do this.