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[MacOS High Sierra] CMD+F appears to behave differently to fullscreen sw...
Reproduction steps:1. Open the attached project "OSXFullScreen.zip";2. Build the project for MacOS;3. Open the Windowed version of t... Read more
Animators.ProcessRootMotionJob uses a lot of resources even when humanoi...
How to reproduce:1. Open attached project "Animator Events Tests.zip" and scene "SampleScene"2. Open Profiler window3. Enter Play mo... Read more
Repeatedly switching between 2D and 3D Scene view makes the 3D view Isom...
To reproduce:1. Open any project2. Repeatedly switch between 2D and 3D view Expected result: The 3D view stays PerspectiveActual res... Read more
[OSX] EditorApplication.Exit does not return a value when called in batc...
To reproduce:1. Open project2. Open Terminal, change the location to a downloaded folder directory3. Open unity_run.sh, change Unity... Read more
Import of assets cannot be cancelled without closing the whole Editor
To reproduce: 1. In a new project, import the attached package (testPackage.unitypackage)2. When the progress bar says "Importing sm... Read more
RawImage creates error message Assertion failed on expression: 'texture-...
To reproduce: 1. Open the project, attached by the user (BugValidate.zip)2. Observe the console3. Select RawImage game object in the... Read more
Particle System emits particles in wrong direction when using Shape Rota...
How to reproduce:1. Open user's project ("ParticleRotationReport.zip")2. Open scene "ParticlesRotation"3. Select "UseShapeRotation" ... Read more
White edges on Texture when "Alpha is transparency" Import Setting is tu...
Steps to reproduce:1. Open QA-supplied project ("AlphaToTransparencyBug_2018.zip")2. Open Scene "Test"3. Open Game Window Expected: ... Read more
"Assertion failed: Failed to insert item" error is thrown when scripts c...
How to reproduce:1. Open given Unity project2. Observe Assertion failed errors3. Go to Component -> Scripts4. Notice that not all... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS