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Dragging doesn't seem to work
Sub graphs cannot be dragged into the shader graph panel, In addition to properties as seen in this issue #346. Thus it appears drag... Read more
Moving nodes around can cause other nodes to elongate.
I'm looking for reproduction steps, it is inconsistent when and where this happens. Larger pre existing graphs don't have this probl... Read more
Possible to choose shader functions / shader graph nodes as a shader for...
Currently looking for reproduction steps on this one, it happened after a shader graph shader failed to compile. Basically the list ... Read more
How can I store result In shadergraph?
Hi I came from using ShaderForge for making shaders.I couldn't find some useful equivalent in shadergraph pbbastian commented 17 day... Read more
Support for globals in CodeFunctionNode
So I need to accsess a larger set of vectors across multiple materials and shaders. I've used Shader.SetGlobalVectorArray() in the p... Read more
Blackboard not showing up in new project and upgraded beta projects
Hi,Here is a reff repository link: git@github.com:hoodmadhur/ShadergraphTest.gitThis is a new project in Unity 2018.1.0f2, created u... Read more
Canvas disappears on the second Display when using Lightweight SRP, Scre...
How to reproduce:1. Open user attached project2. Add LightweightAsset (Edit > ProjectSettings > Graphics)3. Build it (File >... Read more
NativeArray<T> is slower than built-in C# array
NativeArray in mono in the editor is slower than builtin arrays We need to make sure agressive inline works properly, if not possibl... Read more
Matrix Conversion Bug when Using Determinant & Transpose Nodes (w/ Repro)
Reproduced in <18.1>, <2018.2.0b6 SRP master @ 1fac5b8 (June 7th)> Funky Reproduction Steps (couldn't reduce them any fu... Read more
Error after relaunch of unity
Hello I just started using the shader graph and im not having many major problems except for this error whenever i relaunch unity af... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS