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OnSceneGUI isn't called for a game object when the inspector is locked o...
Repro steps:1. Open user attached project "OnSceneGUINotCalled"2. Open scene "SampleScene"3. Select "Test Object" in the Hierarchy a... Read more
Sparse Textures do not work when using Unity 2018.1 and up
Steps to reproduce:1. Open QA-supplied project ("SparseTextureBug.zip")2. Inspect the Console window and Scene Window Expected: No e... Read more
[Vulkan][LookDev] Editor crashes after closing Look Dev window when HDPR...
How to reproduce:1. Create new project using HDRP template2. Go to Edit -> Project Settings -> Player and under Other settings... Read more
[UWP] Memory leaks on .NET backend when calling Mesh.SetVertices(), Mesh...
Steps to reproduce:1. Download 1042218_repro.zip2. Switch platform to UWP3. In Project Settings set Scripting backend too .NET4. Bui... Read more
TrackedPoseDriver causes out of sync view with the HMD
Steps to reproduce:1. Download and open the newest project(oc link)2. Enter Playmode in VR3. Move HMD around Expected results: view ... Read more
GrabPass shader errors are thrown when using a projector with a specific...
To reproduce:1. Open the attached project and "SampleScene".2. Select the object "Distortion" from the hierarchy view.3. Notice 'Sha... Read more
[Linux][MacOS] WebGL Brotli compression subdirectory "python" lacks perm...
How to reproduce:1. Install Unity along with WebGL support in some root subdirectory (e.g. "/Applications/Unity")2. In Terminal, nav... Read more
Setting Dropdown.value doesn't change its value when its done between ca...
Repro steps:1. Open user attached project2. Enter Play Mode3. Select any option in the dropdown4. Click button "Reset"5. Observe the... Read more
Unity windows aren't resized even though resize cursor is shown
To reproduce:1. Open any new project2. Drag the mouse cursor to the edge of any Unity window3. When drag cursor appears drag it a bi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field