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[VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
Steps to reproduce:1. Create a new Unity unity project2. Create a VFX Graph Asset3. Open VFX Graph4. Create a Group Node5. Delete “N... Read more
[VFX] Creating a long Group Node name breaks nodes boarders
Steps to reproduce:1. Create a new Unity unity project2. Create a VFX Graph Asset3. Open VFX Graph4. Create a Group Node5. Copy “New... Read more
An extra not needed scrollbar becomes visible in the preset "Inspector" ...
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Tag and Layers" Click the "Preset" creation b... Read more
Unable to install Editor when installing Unity 6000.3.0a1 via Hub on Ubu...
Steps to reproduce: Open Unity Hub 3.13.0 Click on the Hub link in Saihai for 6000.3.0a1 download (unityhub://6000.3.0a1/4592b02ab56... Read more
[VFX] First line of Sticky Note disappears when typing in note’s descrip...
Steps to reproduce:1. Create a new Unity unity project2. Create a VFX Graph Asset3. Open VFX Graph4. Create a Sticky Note5. Start ty... Read more
[iOS] A GameObject becomes invisible when setting "AROcclusionManager.en...
How to reproduce:1. Open the “AROcculusionSample.zip“ project2. Open the “SampleScene“3. Build for iOS4. Open the “Unity-iPhone.xcod... Read more
Layer Collision Matrix expansion causes extra scrollbar in Physics Settings
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Settings" item listed under the "Physics" Obs... Read more
Light theme icon set missing for Decal inspector
Steps to reproduce:1. Create a new Unity project2. Make sure that Editor theme is set to Light3. In Hierarchy window add “URP Decal ... Read more
Long tag names break tag validation popup UI
Steps to reproduce: Create a project Add a cube (or any other object) in the "Hierarchy" window Go to the "Inspector" window Find th... Read more
An "Assertion failed on expression" error is thrown when building an Ass...
How to reproduce:1. Open the attached "IN-107113" project2. In the project tab, open the "prefab" folder3. Right click on the "test"... Read more
All about bugs
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Latest issues
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