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[Android] Gradle build fails with app icon not found when custom manifes...
Steps to reproduce:1. Open attached project2. Make a gradle build3. Observe that Gradle build fails with throwing:Resource: 'drawabl... Read more
Custom Surface Shader does not handle Shadow correctly when used from Dr...
Steps to reproduce:1. Open user attached project "DMIIObjects_SurfShader_DebugEnv.zip"2. Load Scene "ReproScene"3. Enter Play Mode4.... Read more
Rigidbody2D can get set to sleep even if it receives Physics changes
Steps to reproduce:1. Download and open the latest attached project2. Enter playmode3. Set Mode 2 to true4. Hold SpaceBar to continu... Read more
[Android][Vulkan] Loading scene through a coroutine breaks with Adreno 5...
Steps to reproduce:1. Open user attached project2. Build & Run the project on a device running Adreno 530 gpu- Observe the broke... Read more
Unity cannot initialize the burst JIT compiler when the Windows user's n...
To reproduce: 1. Create a new Windows user with a cyrillic name ("Юзер" for example)2. Open the attached project (Pure.zip)3. Observ... Read more
Name of Graphs/Shader window is clipped.
Name of Graphs/Shader window is clipped. Steps to Reproduce.1. Create a new project2. Window > Package Manager > All > Shad... Read more
Recompiling breaks a majority of scripts
Reproduction steps: 1. Open "TestEditorError.zip" project2. See a single error in the Console Window ("error CS2001: Source file `..... Read more
[UWP] App triggers an exception when starting to play webcam texture
App triggers an exception when starting to play webcam texture. The issue is reproducible just with an external webcam. The app does... Read more
[iOS] RigidBody is stuttering while moving it with MovePosition()
Reproduction steps:1. Open the attached project "StutterTest.zip";2. Build the scene for iOS;3. Launch the project on the device;4. ... Read more
Particle effect stars flickering in play mode using Control Track with c...
If using Timeline with Control Track and Particle effect with a child Particle effect with Start Delay that is added in Control Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS