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Not using "unity_ObjectToWorld" causes calculation error in shader
Reproduction steps: 1. Open "instanceShaderBug.zip" project2. Open "SampleScene" scene3. Enter Play mode4. See that a Red Cube is re... Read more
Player silently crashes when project which was made with 5.4.3f1 is built
Reproduction steps:1. Download user's project and open in Unity2. Build And Run Expected: the scene is renderedActual: build crashes... Read more
AssetDatabase.GetLabels return empty in AssetPostProcessor when asset is...
How to reproduce:1. Open the user-submitted Project2. Right click "test-texture" -> Show in Explorer -> Cut the "test-texture"... Read more
Unity crashes after the project has finished importing Assets
How to reproduce:1. Download and open project "tform-unity56.zip" from the given link2. Open the project Expected result: Unity open... Read more
Editor freezes on ReloadAssembly when script is edited while in Play mode
How to reproduce:1. Download and open attached project "Voxel fighter server"2. Enter Play mode3. Edit script Player.cs (or any othe... Read more
MemoryProfiler::UnregisterAllocation crashes when entering to Play mode
To reproduce: 1. Download attached project "VXECS.zip" and open in Unity2. Open "SampleScene" scene3. Enter Play mode Expected Resul... Read more
[Windows] TreeView.HandleDragAndDrop(DragAndDropArgs args) is not called...
To reproduce:1. Download attached project "TreeView Drag Bug.zip" and open in Unity2. Open "scene_main" scene3. Press Window > Op... Read more
[OpenGL] Unity can only read 1 mipmap from ".KTX" textures when the text...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter "SampleScene" scene3. See the difference between the two Game Objects... Read more
Editor crashes when trying to import UniGit.dll
Reproduction steps:1. Try to open the attached project "PluginExample.zip"; Actual results: Editor crashes while importing UniGit.dl... Read more
[Player] '(Filename: .../Debug.bindings.h Line: 43)' line is printed in ...
1. Open the attached "DebugLog.zip" project.2. Build and run it as standalone.3. Open the Player.log. Actual behavior:- "(Filename: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS