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[Android] Crash if there are around 20k files in Resources folder
Steps to reproduce:1. Open user provided project2. Build and run on a device3. See that app hangs/crashes Reproduced on: 2017.2.3p1,... Read more
Package Manager error message popup is too small to fit the message
How to reproduce:1. Open user-submitted project (Florp.zip)2. Open Package Manager3. Try updating Render-pipelines.lightweight packa... Read more
ASP.Net Core HubConnectionBuilder doesn't work on IL2CPP builds
Steps to reproduce:1. Download attached project2. Switch platform to Standalone3. Build project with IL2CPP backend Expected results... Read more
[Linux] Building Player popup changes displays/heads with mouse
To reproduce:1) Create new project2) Build a player3) During the process (when the progress bar appears), move the mouse to a differ... Read more
Both Enlighten and Progressive Lightmappers generate dark artifacts when...
How to reproduce:1. Import user-submitted scene in an empty Unity project (lightmap_error.unitypackage)2. Open scene "test.unity"3. ... Read more
[Mobile] 4 bit PVRTC compression changes to RGB 24 bit
Reproduction steps:1. Open the attached project.2. Select 'Ocean_Reflection Probe 4-reflection_mobile' in the project tab.3. Make su... Read more
Camera background colour is blended onto the texture on ScreenCapture.Ca...
How to reproduce:1. Open the user-submitted Project2. Enter Play mode3. Hit space and observe the Game View Expected result: The vie... Read more
[UWP] IL2CPP build fails if .winmd plugin references System.Xml due to a...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Change backend to IL2CPP4. Build project5. Notice error i... Read more
[Android] DllNotFoundException: MonoPosixHelper
Steps to reproduce:1. Open user attached project2. Build and run on a device3. Press 'DecompressAndDeflate'4. Wait until uncompresse... Read more
Crash in OnGameObjectChangedScene() [inlined] GetPhysicsSceneHandle2D at...
Reproduction steps:1. Open the attached project.2. Build and run it to iOS or WebGL using IL2CPP scripting backend.3. Click 'Chat'.4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS