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UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified ...
Reproduction steps:1. Extract the attached “IN-107076_TestFiles.zip“ archive2. Open it inside the terminal3. Locate and copy the pat... Read more
Inconsistent color scheme in "Details" section of "Select Presets" inspe...
Steps to reproduce: Create a project Select any object in the "Hierarchy" window Click the "Preset" icon (displayed in the "Transfor... Read more
Error “Drags can only be started from MouseDown or MouseDrag events” whe...
Steps to reproduce:1. Create a new Unity unity project2. Create a VFX Graph Asset3. Open VFX Graph4. In Blackboard > Attributes &... Read more
Water Decals do not render to anchored position in Local Space when the ...
Reproduction steps:1. Open the attached “IN-104325.zip” project2. Open the “OutdoorsScene” Scene3. Enter Play mode4. In the Game vie... Read more
Crash on __pthread_kill when launching Editor via command-line with "-di...
How to reproduce:1. Create and open a new project with the “Universal 3D” template2. Close the Editor3. Open the Terminal4. In the T... Read more
[VFX] Sticky Notes editing buttons do not have tooltips
Steps to reproduce:1. Create a new Unity unity project2. Create a VFX Graph Asset3. Open VFX Graph4. Create a Sticky Note5. Click on... Read more
Crash with multiple stacktraces when rendering large models
Reproduction steps:1. Open the attached project "CrashRepro"2. Drag the fbx files from “Redacted“ into the scene3. Move the scene vi... Read more
[VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
Steps to reproduce:1. Create a new Unity unity project2. Create a VFX Graph Asset3. Open VFX Graph4. Create a Group Node5. Delete “N... Read more
[VFX] Creating a long Group Node name breaks nodes boarders
Steps to reproduce:1. Create a new Unity unity project2. Create a VFX Graph Asset3. Open VFX Graph4. Create a Group Node5. Copy “New... Read more
An extra not needed scrollbar becomes visible in the preset "Inspector" ...
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Tag and Layers" Click the "Preset" creation b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS