Search Issue Tracker
Fixed
Fixed in 6000.1.16f1, 6000.2.1f1, 6000.3.0a5
Votes
1
Found in
6000.1.11f1
6000.2.0b9
6000.3.0a1
Issue ID
UUM-111267
Regression
Yes
Water Decals do not render to anchored position in Local Space when the Distant Wind Speed is set to a higher value
Reproduction steps:
1. Open the attached “IN-104325.zip” project
2. Open the “OutdoorsScene” Scene
3. Enter Play mode
4. In the Game view, move around with WASD keys
5. Observe the Water Decal behind the boat
Expected result: The Water Decal always stays behind the boat
Actual result: The Water Decal is moved by the waves away from the boat
Reproducible with: 6000.1.0a2, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Not reproducible with: 6000.0.53f1, 6000.1.0a1
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- The Decals Gizmo position is still shown correctly in the Scene view, but the Decal itself gets “washed off” by the Ocean current/Wind Speed
- The issue is also visible in the Scene view without entering the Play mode
- The “Distant Wind Speed” value can be found on the “Ocean” GameObject in the “Water Surface” Component under Simulation tab. Setting this to a lower value does not show the issue or makes it less prominent
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment