Search Issue Tracker
When installing a new package, Package Manager does not default to insta...
Steps to reproduce:- Download Unity Editor version 2018.2.0b8- Open the package manager.- Change to the "All" tab and look at the Po... Read more
Using the PlayServicesResolver plugin causes the Editor to freeze
If you have a project that contains the PlayServicesResolver plugin, using the plugin will sometimes cause the editor to freeze. Thi... Read more
OverlapBox does not return true on CompositeCollider2D with Geometry Out...
Steps to reproduce:1. Download and open the attached project2. Enter palymode3. Move the Player GameObject to the lower platform4. O... Read more
Spot Light passes through object without casting a shadow at certain angles
How to reproduce:1. Open the user-submitted Project and open the "TestScene"2. Observe the Game View Expected result: The wall preve... Read more
RaycastAll sometimes misses objects when there is a mesh collider in the...
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Select Leftmost object4. Press "Fire missile"5. Pres... Read more
[IL2CPP] UnityLinker.exe did not run properly errors while building for ...
To reproduce:1. Open attached project "repro.zip"2. Build for any platform e.g. iOS or WebGl3. Observe the console Expected result: ... Read more
Facebook platform support is not detected by the editor on MacOS
Facebook platform support is not detected by the editor hence the user is not able to make builds for Facebook platform. Steps to re... Read more
Unity Hub allows text to go out of TextBox bounds when selecting Unity V...
How to reproduce:1. Open Unity Hub2. Locate and add 2018.2.0x-ImprovedPrefabs Editor to Unity Hub3. Set it as preferred Editor4. Try... Read more
[Android] Google Play Video Recording freezes the application when unloc...
To reproduce:1. Open user's attached project2. Build for Android (make sure Google Play Games Account is set up)3. When in app, clic... Read more
Editor crashes on ObjectUndo::Restore
Reproduction steps: 1. Open "case_707099-CommandoRushPrototype.zip" project2. Drag "GenerateTerrain.cs" Script from the Project wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS