Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.3f1
Issue ID
1046801
Regression
No
[IL2CPP] UnityLinker.exe did not run properly errors while building for platfrom
To reproduce:
1. Open attached project "repro.zip"
2. Build for any platform e.g. iOS or WebGl
3. Observe the console
Expected result: the project is built without errors
Actual result: getting UnityLinker.exe did not run properly error, also it states that the build Succeeded even though builds folder is empty
Reproduced on: 2018.1.3f1 2018.2.0b8 2018.3.0a1
Notes:
On 2017.4.5f1 and earlier versions getting ArgumentException: The Assembly netstandard is referenced by System.Threading.Tasks.Extensions ('Assets/Plugins/System.Threading.Tasks.Extensions.dll'). But the dll is not allowed to be included or could not be found. errors which prevent from building the project
Works fine building to Standalone with Mono Scripting Backend
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
Add comment