Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.3f1
Issue ID
1046801
Regression
No
[IL2CPP] UnityLinker.exe did not run properly errors while building for platfrom
To reproduce:
1. Open attached project "repro.zip"
2. Build for any platform e.g. iOS or WebGl
3. Observe the console
Expected result: the project is built without errors
Actual result: getting UnityLinker.exe did not run properly error, also it states that the build Succeeded even though builds folder is empty
Reproduced on: 2018.1.3f1 2018.2.0b8 2018.3.0a1
Notes:
On 2017.4.5f1 and earlier versions getting ArgumentException: The Assembly netstandard is referenced by System.Threading.Tasks.Extensions ('Assets/Plugins/System.Threading.Tasks.Extensions.dll'). But the dll is not allowed to be included or could not be found. errors which prevent from building the project
Works fine building to Standalone with Mono Scripting Backend
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment