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[Android] Shader has incorrect UVs when built on Android devices with an...
How to reproduce:1. Open the "IN_54866" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
Baked Lights are not shown when using baked Lightmaps
How to reproduce:Open the user's attached project Expected results: Baked Lights are shown in the Scene viewActual results: Baked Li... Read more
Crash on NavMeshQuery::FindLocalNeighbourhood when neighbour polygons is...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “Assets/Scenes/Main/Main.unity“ scene3. Enter the Play Mode4. Cl... Read more
Unity crashes due to the long layout name
Steps to reproduce: Create/open any project Go to the "Select editor layout" section which by default should present the "Default" o... Read more
[HDRP] Volumetric clouds rendering is incorrect metal
With yesterdays build on windows clouds were working correctly, on todays build on mac they dont render properly. Thats why im fairl... Read more
[MacOS] Window "Create new VFX Template" appears as an empty when resizing
Reproduction steps: 1. Open the attached project "VisualEffectGraph.zip"2. Open Assets > Scenes > SampleScene3. Select the Vis... Read more
Freeze/silent crash when a GameObject containing a Camera Component is s...
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the ”GameScene” Scene3. In the Hierarchy select “MainCamera” or ... Read more
[Windows] Clicking the edge of an unfocused built Player window will aut...
Steps to reproduce:1. Open the attached user's project "ResizeTest.zip"2. Build and run the project3. Open any other window / applic... Read more
”Content-Length” header is added when using “UnityWebRequest“ to get req...
How to reproduce:1. Build And Run the user’s attached “iOS GET bug test project.zip” project on an iOS device2. In the app, press on... Read more
[APV] Live Subdivision Preview appears to do nothing. Needs parenting in UI
Repro: Navigate to the Rendering Debugger (Window > Analysis > Rendering Debugger) Ensure you have some static geometry in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist