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NativeArray's performance on iOS is not as expected like in editor and A...
To reproduce:1. Open users attached project "DestroyEntityBug.zip"2. Open "SampleScene.unity" scene3. Enter play mode4. Observe the ... Read more
Probuilder Prefab Object Collider and Material reset to default values a...
How to reproduce:1. Open the user-submitted Project2. Select the "StalagmiteGrouping1" Object in the Hierarchy3. In the Inspector wi... Read more
High Resolution Sprites flicker in the Build during an animation
How to reproduce:1. Open the attached project2. Build the project and run it3. Observe the Sprites Expected result: The animations p... Read more
Volumetric 3D Textures exhibit incorrect interpolation when rendering to...
How to reproduce:1. Open the "Main" scene in the attached "1047517_repro.zip" project2. Enter the Play mode Expected result: Smooth ... Read more
Ampersand in the Project name prevents the C# Project Files from being g...
To reproduce:1. Create and open a project with a "&" symbol in its name2. Create a new C# script and open it -- Error occurs inf... Read more
Editor crashes with OpenRL code 501 and 502 errors when configuring avatar
How to reproduce:1. Open the "Testninja_wip.zip" project2. Open the "samplescene_ninja" scene3. Select "NinjaCharacter4.fbx" in the ... Read more
[Mac][Metal] Unity crashes on GfxDeviceMetalBase::DrawNullGeometry when ...
How to reproduce:1. Open the attached project2. Open the "Scene3D.unity" scene Actual result: Unity crashes Reproducible with: 2018.... Read more
Cannot enable Emission when using Material EnableKeyword
How to reproduce:1. Open user's project2. Go to Assets > Test, it should create materialThe material in Project Explorer looks gr... Read more
Default Physics Material is being ignored when accessed though a script
Steps to reproduce:1. Open the attached project "1047324_repro.zip"2. Open SampleScene3. Notice that the default Physics Material "Z... Read more
Crash on Joint2D::FetchBodyA when opening scene
How to reproduce:1. Open the attached project2. Open the "lvlSkit.unity" scene Actual result: Unity crashes. Reproducible with: 2018... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS