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LayoutUtility.GetPreferredHeight returns unrealistic values when game ob...
Repro steps:1. Open user attached project2. Enter Play Mode and observe the Console3. Exit Play Mode4. Repeat steps 2 and 3 a few ti... Read more
[GLES3] Post process anaglyph shader doesn't render
Reproduction steps:1. Open the attached project.2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavior:- ... Read more
[SRP] Custom SRP doesn't work in the Standalone Build
How to reproduce: 1. Open the repro project attached in comment2. Observe the Game View3. Build the Project and open the Build4. Obs... Read more
Crash on "JobBatchDispatcher::KickJobs" when exiting Unity from specific...
How to reproduce:1. Clone or download "EntityComponentSystemSamples" project from Unity Technologies GitHub page: https://github.com... Read more
Errors appear when upgrading the project from 2018.2 to 2018.3
Steps to reproduce:1. Open supplied project with Unity 2018.2.0b82. Open supplied project with Unity 2018.3.0a1 Expected: no errors ... Read more
Crash on ValidateSubmenu when saving scene changes (caused by Editor scr...
How to reproduce:1. Open the "Open_Recent_Scene.zip" project2. Open the "scene2.unity" scene3. Add any object to the scene4. Press C... Read more
[Enlighten] Assertions 'packedSizes[i] == sizes[i] ' are shown after bak...
Steps to repro:1. Open attached project and '11_LightingScenarioTest' scene;2. Open the Lighting settings window (Window>Renderin... Read more
"Rect Transform" component is messed up when dragging "Canvas" prefab on...
How to reproduce:1. Open attached project "CanvasBug.zip" and scene "main"2. In Project Window, drag "MainMenu" prefab on "UIRoot" o... Read more
GUI text width not calculated correctly when GUIStyle uses Word Wrap
How to reproduce:1. Open the user-submitted project2. Go to Window -> Test Window3. Scale the Test Window and observe the text Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS