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Huge GFX.WaitForPresent loads when using ECS
Steps to reproduce:1. Open User-supplied project (the first one)2. Open and play Scene "SampleScene"3. Using WASD, fly closer to the... Read more
TrailRenderer is not visable when moving just on X or Y axis and Width v...
How to reproduce:1. Open attached project "LineRendererGlitching.zip" and scene "SampleScene"2. Enter Play mode3. With WASD keys mov... Read more
Prefab mode background disappears
Opening in Prefab Edit Mode (Nested Prefabs) the bluw background can disappear. Leaving you with the standard skybox. Steps to Repro... Read more
Project names containing spaces cause scripts to open incorrectly in Vis...
This occurs both on new projects, and when upgrading projects from 2018.2 and below to 2018.3 Mac only - does not occur on Windows S... Read more
Unable to get out of Prefab Mode
DescriptionWhen using the undo in Prefab Mode, autosave can become confused. If this happens the user is stuck in the prefab editing... Read more
[LWRP] Terrain paint brush highlighter is missing when using the Light W...
How to reproduce:1. Create a new LWRP Project2. Create a Terrain and click on the Paint mode3. Click on any of the Painting Brushes ... Read more
Timeline animation clip Inspector fields don't accept commas as decimal ...
How to reproduce:1. Open user-submitted project (AnimationSpeed.zip)2. Open "SampleScene.unity" scene3. Select "Timeline" game objec... Read more
When entering Prefab Mode the prefab opens at the incorrect frame
When entering and exiting Prefab Mode the frame of the prefab changes. It seems to be reverting to a previous state or animation fra... Read more
Decimal type Input Field does not respect current culture
How to reproduce on Windows OS:1. Go to Control Panel->Clock and Region->Region->Additional settings2. Make sure that Decim... Read more
[Profiler] Errors are thrown when switching to ADB profiling.
Errors are thrown when switching to ADB profiling from WiFi profiling. Steps to repro:1. Create new project.2. Create a Cube.3. Swit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS