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UNITY_2017_4_OR_NEWER preprocessor is not recognised when using #if UNIT...
To reproduce:1. Open any script in any project2. Add preprocessor #if UNITY_2017_4_OR_NEWER Expected: UNITY_2017_4_OR_NEWER is recog... Read more
Icon not getting updated when making an existing Prefab into a Prefab Va...
Prefab Variant icon differs from prefab icon, however, when making an existing prefab to a prefab variant it's not getting changed. ... Read more
ETC Texture Compressor "Fast", "Normal", "Best" dropdown options are broken
Steps to reproduce:1. Create a new project2. Go to Edit -> Project Settings -> Editor3. Try selecting any option in ETC Textur... Read more
Create "Prefab Variant" option is enabled even when no prefab is selected
Create prefab variant option is enabled even when no prefab is selected. It is always enabled by default when a new project is creat... Read more
Unable to select folders using searching in two column layout when searc...
Unable to select game asset folders using searching in two column layout when search location filter is set to "Packages" or "Assets... Read more
ScriptableObject references become temporarily null in Editor when they ...
When a .asset file containing a ScriptableObject is modified on disk, Unity destroys the existing ScriptableObject C# instance, then... Read more
Editor loses focus to last tab on closing "Collab cannot publish" pop-up
Editor minimizes on closing "Collab cannot publish" pop-up Steps to Repro:1. Create a new project2. Window > general3. Open servi... Read more
[UI] Editor crashes after deleting gameobject while Lightmap Preview win...
Steps to repro: 1. Download attached project - https://drive.google.com/open?id=1CUYfEctEbmS1aFEk9ElzGiqzlmQz9J5d2. Open the project... Read more
[Shaders, MacOS, WebGL] Shader Rendering Incorrectly on remotely downloa...
To reproduce:1. Open attached project "HairTest.zip"2. Open "test.unity" scene3. Enter play mode4. Observe as a new hair model appea... Read more
Mesh renderer draw shadows on terrain when painted as a tree even when t...
Mesh renderer draw shadows on terrain when painted as a tree even when the cast shadow is set to "off" Steps to Repro:1. Open attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS