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Search window still shows found results number when the text is already ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Search window (Window > Search > New w... Read more
Docked Navigation Updater UI Has Large Unused Area on Right Side
Steps to reproduce: Create a new Unity Project Install AI Navigation package from the Package Manager Open the Navigation Updater wi... Read more
Volume Profile effects are still showing and active in Game View when th...
Steps to reproduce: Create a new Unity project using the Universal 3D template Click on the Game View so it's always showing Select ... Read more
Shader Graph Tab Lacks Right Margin for Long Titles
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> Blank Shader ... Read more
“Searches” is missing an icon in Search window
Steps to reproduce:1. Create new Unity project2. Open New Search window3. Toggle Saved Searches Panel (F3)4. Observe the “Searches” ... Read more
[Android] 16-KB warning on Native libraries (.so) does not change after ...
Steps to reproduce: Import [^AndroidNative16Kb.unitypackage] into your Unity project Open the {{Assets/Plugins/Android/arm64-v8a/lib... Read more
Warning about UniversalRenderPipelineGlobalSettings into URP Samples pac...
Steps to reproduce: Create a project with Unity 6.3 & URP 17.3.0 Inport URP Package Samples in the project Choose a sample and p... Read more
Long Shader Graph titles hide tab icon
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> From Template... Read more
2DLight component only renders when ShadowCaster2D components are within...
Reproduction steps:1. Open the attached “IN-103215.zip” project2. Open the “SampleScene”3. Build and Run for WebGL (File > Build ... Read more
Search window UI breaks when docked to Console tab
Steps to reproduce:1. Create new Unity project2. Open New Search window3. Make sure to have a saved result from search field (Save i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS