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Unable to create C# Test Script with Test Runner when project layout is ...
How to reproduce:1. Download and open attached project "Liquid Fire"2. Make sure Project window layout is set to "One Column Layout"... Read more
Inconsistent AssetBundle build times with different compression settings...
Reproduction steps: 1. Open "AssetBundleBuildTime" project2. "Window" -> "AssetBundle Browser"3. Drag "Lightmap-0_comp_shadowmask... Read more
Performance decrease in EditorOverhead using Deep Profile
Reproduction steps:1. Open the 2017.4 Project attached in the original case description (the archive size is over 5gb).2. Go to 'Win... Read more
Editor crashes with Object::GetInstanceID when Tree mesh and branch mate...
How to reproduce:1. Download and open attached project "Gods Of Chaos"2. Select "Tree" object in Hierarchy window3. In Inspector sel... Read more
Sprite Mask does not scale with the Tile Size when using Tiled Draw Mode...
How to reproduce:1. Open the user-submitted Project2. Click on the "tile" Object in the Hierarchy3. In the Inspector WIndow -> Sp... Read more
[Mac] Unity Crashes on loading when Particles Shape property is set to Mesh
How to reproduce:1. Download my attached project "TestParticles.zip"2. Open that project Expected result: The project opensActual re... Read more
Values on a duplicated ScriptableObject aren't transferred from the prev...
Repro steps:1. Open user attached project2. Click on "New Scriptable Object Example" in the Project Window3. Click "Add" a few times... Read more
Running the game causes .NET 4.X crash without stack trace
How to reproduce:1. Open user-submitted project (quantum_unity.zip)2. Play QuantumMenu scene3. Write "test" in username field and pr... Read more
Absence of Profiler.EndSample() does not give an error
Absence of Profiler.EndSample() does not give an error 1. Open project attached.2. Enter playmode. Update() looks like: private void... Read more
Ctrl+S shortcut used while in prefab mode saves the scene.
Steps to reproduce: 1. Create new project2. Add cube object to scene but don't save the scene3. Make prefab out of it4. Open prefab ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS