Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.5f1
Issue ID
1051024
Regression
No
[Mac] Unity Crashes on loading when Particles Shape property is set to Mesh
How to reproduce:
1. Download my attached project "TestParticles.zip"
2. Open that project
Expected result: The project opens
Actual result: Unity Crashes
First three lines of the stack trace:
#0 0x00000100a639d4 in TriangleArea3D(Vector3f const&, Vector3f const&, Vector3f const&)
#1 0x00000100453db0 in ShapeModule::DidModifyMeshData()
#2 0x000001004510a7 in ShapeModule::AwakeFromLoad(ParticleSystem*, ParticleSystemReadOnlyState const&)
Reproducible with: 2017.1.4p2, 2017.2.3p1, 2017.4.6f1, 2018.1.6f1
Note: Even when the Particles Shape Property is turned off, changing it to Mesh and adding mesh file "CFX_Mesh_Circular1.5" will cause a crash in all previous versions starting from 2018.2.0a4
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
mobadu
Mar 22, 2019 19:04
It's still crashing iOS devices like iPhone 5, iPad 2,3,4 in Unity 2018.2.18