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A default UFPS scene crashes Standalone player when an object is instant...
To reproduce: 1. Download attached project from the link and open in Unity2. Open "UFPS_CleanScene" scene3. Enter Play mode4. Wait t... Read more
[2018.x] [Test Runner] Tests fails to be run when using nested classes
To reproduce:1. Open project2. Run 'NewTestScript+NewTestScript2' test3. Notice that tests failed to be run4. Run any of 'NewTestScr... Read more
Setting transform.localPosition on a rigidbody that is the child of anot...
How to reproduce:1. Open the user-submitted project2. Enter Play Mode, press the Space key and Pause the Play mode3. Observe the Sce... Read more
WebCamTexture.devices returns empty name string when WebCam name contain...
How to reproduce:1. Make sure you have a WebCam with a name that contains special characters2. Open the attached "TestFor1054494.zip... Read more
[Windows] Memory leak on .Net 4.x and x86 builds
To reproduce: 1. Download attached project "MemoryUsage.zip" and open in Unity2. Open "SampleScene" scene3. Enter Play mode4. Observ... Read more
Crash on _SimulationFilterShader or PhysicsManager::ProcessTriggerEnterE...
How to reproduce:1. Open the "Breakable_Crash.zip" project2. Open the "SimpleCity.unity" scene3. Enter Play Mode4. In Scene view Dra... Read more
[UWP] Build fails with Incremental Compiler package
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project with IL2CPP or .NET backend Expected result... Read more
Editor hangs on startup if internet is disconnected
1) disable wifi2) launch Unity based on latest trunk (2018.3.0a3)3) observe loading screen forever Read more
RenderPipelineManager.CleanupRenderPipeline() increasing Alocated Memory...
To reproduce: 1. Open Unity and create a new project2. Open "SampleScene" scene3. Enter Play mode4. Open Profiler window5. Switch to... Read more
[Metal] Selecting a material crashes editor when using a specific plugin
To reproduce:1. Open repro project(link in edit)2. Make sure that editor is set to OpenGL support3. In project window open 'MicroSpl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor