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HDR does not apply to the SplashScreen when HDR is enabled and an HDR mo...
Reproduction steps:1. Open the attached “IN-48797 HDR Splashscreen.zip“ project2. Make sure that the project is running in the Direc... Read more
[Android] Crash on Android when IL2CPP fails to initialize
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure the “IL2CPP” Scripting backend is selected3. Build the App a... Read more
“WarningException” error appears when building a project for the iOS pla...
How to reproduce:1. Build the user’s attached “IAP.UnityProject.2022.zip” project for iOS platform2. Build the project again but sel... Read more
Sprites not loading when entering the Play Mode repeatedly
Reproduction steps:1. Open the attached "repro_IN-51013.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Notice h... Read more
Particle System doesn't play in the Game view without opening Scene view...
Reproduction steps:1. Open the attached project "repro51549"2. Open "SampleScene"3. Enter Play mode4. Select the Scene view, then th... Read more
Particle System doesn't play when conditioned to play during GameObject ...
Reproduction steps:1. Open the attached project "repro project"2. Open "SampleScene"3. Enter Play mode4. Select the "Cube" GameObjec... Read more
[Linux] Crash when clicking on "Retry" while opening a project with an i...
Reproduction steps:1. Open the attached “CrashRepro” project2. When the “Unity Package Manager Error” appears, click Retry3. When th... Read more
Sprite Atlas's secondary texture is not rendered when used in a ShaderGraph
Reproduction steps:1. Open the attached project “SpriteRender”2. Open the “Assets/Scenes/SampleScene” Scene3. Inspect the Game view ... Read more
VFX Graph displays progress bar after each undo step
Steps to reproduce: 1. Open attached project2. Open tractor_beamvfx visual effect3. Move any of the nodes4. Undo with ctrl+z or Edit... Read more
Meshes upgraded from 2019 LTS use incorrect Margin Method for UV unwraps.
Upgrading meshes from 2019 LTS or older leads to an incorrect lightmap UV generation. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed