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Assertion failed on expression: 's_EditorSettings != NULL' when exiting ...
Assertion failed when running builds with -quit argument and using Accelerator with -cacheServerWaitForUploadCompletion: Assertion f... Read more
Font size calculation is different for each letter when using UnityEngin...
How to reproduce:1. Open the attached project "mono-font-repro-project.zip"2. Select Assets/ReproScriptableObject.asset in the Proje... Read more
Deadlock when building player in DOTS project
Bonfire has 100% freeze when building the player after clean import.Freeze was tracked down to Import Worker msg parsing during the ... Read more
[RayTacing] enable_ray_tracing_shader_debug_symbols pragma doesn't inclu...
When using #pragma enable_ray_tracing_shader_debug_symbols in HLSL code, the pragma doesn't cause the shader source to be included i... Read more
[UX] - Column Layout does not favour Length unit when window is resized
Reproduction steps:1. Open the attached “test-UIToolkit.zip“ project2. Open “SampleScene” scene3. Open Test.uxml asset in UI Builder... Read more
GameObject shadow's size increases when the "Shadow Caster 2D" Component...
Reproduction steps:1. Open the attached “ShadowCasterBug” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Pla... Read more
[HDRP] Error spam when assigning invalid custom material to a water comp...
If you assign an invalid custom material to a water component, the console will get sapmmed with errors similar to the following:{co... Read more
List's elements visually display the Script's reference when it actually...
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Assets/A.pr... Read more
[Linux][New Input System] "Select" and "Start" buttons are switched when...
Reproduction steps:1. Open the attached “Test Project” project2. Open the Build Settings window, change “Target Platform” to “Window... Read more
“UnityException: Could not find the requested Platform Texture Settings...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “TEXTURELOCATION” Texture3. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed