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AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1...
AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1 project To reproduce:1) Open attached project or get it fro... Read more
[Improved Prefabs] "Create empty child" takes into account the selection...
Steps:1. Make a prefab asset out of any GameObject2. Select it in Project browser3. Click on "GameObject -> Create empty child" m... Read more
[macOS] Controller input does not work on macOS Standalone builds
Steps to reproduce:1) Open the attached project.2) Build for macOS.3) Connect a controller (PS4 or Xbox will do).4) Run the build.5)... Read more
[Improved Prefabs] Impossible to make a prefab out of the child of the p...
Steps:1. Add GameObjects 'A' and 'B'2. Parent 'B' under 'A'3. Make a prefab out of this structure4. Delete Prefab Asset5. Drag 'B' (... Read more
[Improved Prefabs] Assembly reload breaks hierarchy state for unsaved ob...
Steps:1. Add GameObject and make a prefab out of it2. Open Prefab Asset in Prefab Mode3. Turn Off 'AutoSave' toggle4. Add a few Game... Read more
Crash on Scripting::ScriptingWrapperFor when destroying component with G...
How to reproduce:1. Open the "crash_on_change.zip" project2. Open the "SampleScene.unity" scene3. Select "Directional Light" and "Cu... Read more
[Lighting] Baked lightmap data is lost in Play mode if lightmapped objec...
Steps to repro: 1. Download attached project: https://drive.google.com/open?id=1Kbhgw2K8Zv_nJbkpNOr_DhyHQUmPVn6H2. Open 'Lamp' scene... Read more
[Anima2D] In "SpriteMesh Editor" window, zooming with mouse wheel does n...
How to reproduce:1. Open attached project "Anima2DRebindErrors.zip" and scene "GameScene"2. In Hierarchy window, select "LeftFoot" o... Read more
[Improved Prefabs] Context menu behaves inconsistently in Prefab Mode
Steps:1. Add GameObject and make a prefab out of it2. Open Prefab Asset in Prefab Mode3. Right-click on root GameObject4. Right-clic... Read more
[Improved Prefabs] 'Delete' menu item should be disabled when root GameO...
Steps:1. Add GameObject and make a prefab out of it2. Open Prefab Asset in Prefab Mode3. Select a root GameObject4. Click 'Edit' men... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor