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Animator StatemachineBehaviour does not change active states when transi...
Steps to reproduce:1. Download and open the attached project2. Enter Play Mode3. Step through Play mode until interruption occurs4. ... Read more
[Improved Prefabs] Adding a new script from "Add Component" button in In...
Steps:1. Create a prefab out of any GameObject2. Open it in Prefab Mode3. Select root GameObject4. Click on "Add Component" button a... Read more
[Improved Prefabs] Error message appears twice from two different pieces...
Steps:1. Create a prefab out of any GameObject2. Open it in Prefab Mode3. Add script on it4. Delete script asset5. Drag root GameObj... Read more
[Imported Prefabs] Attempt to open empty legacy prefab shows exceptions ...
Steps: Link to empty prefab: https://oc.unity3d.com/index.php/s/XHnCCg95bn8D6fw 1. Put an empty prefab into Editor2. Double click on... Read more
Editor Crashes with gi::ExtractUniqueMaterials after exiting Play Mode w...
Reproduction steps:1. Open attached project ("m2 MissingTree")2. Delete the "Tree" prefab in the Project window3. Enter and Quit Pla... Read more
[SpeedTree] 2018.3 : Assertion appears after Playmode started from Prefa...
Steps:1. Open https://drive.google.com/file/d/11sgHCDokZoj1b92P-hTCSOCu8pWhXhhF/view?usp=sharing2. Instantiate Confier_Desktop.spm3.... Read more
CSProj generator cannot reference System.Xml when the include is defined...
To reproduce:1. Create a new Unity project and a new c# script2. Open "Assembly-CSharp" file in project's root folder3. Search for s... Read more
AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1...
AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1 project To reproduce:1) Open attached project or get it fro... Read more
[Improved Prefabs] "Create empty child" takes into account the selection...
Steps:1. Make a prefab asset out of any GameObject2. Select it in Project browser3. Click on "GameObject -> Create empty child" m... Read more
[macOS] Controller input does not work on macOS Standalone builds
Steps to reproduce:1) Open the attached project.2) Build for macOS.3) Connect a controller (PS4 or Xbox will do).4) Run the build.5)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field