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[LWRP] VideoPlayer doesn't work using Lightweight Pipeline
SRP Repo: Issue #1310 I have a VideoPlayer with a small video (for a splash), that works perfectly on iOS and Android. If I use the ... Read more
[LWRP] Rendering not working on LRP in WebGL
SRP Repo: Issue #1238 Lightweight render pipeline doesn't render geometry in WebGL. This problem is occuring when built using Unity ... Read more
[LWRP] Lightweight rendering with tilemap Bug
SRP Repo: Issue #1192 Bug detail:Tiles disappear in game view, when tile is not visible in the scene view Read more
[LWRP] LWRP + XR: Investigate stereoEyeIndex VS->PS parameter issue in L...
SRP Repo: Issue #1049 When updating LightweightScreenSpaceShadows.shader for XR, I ran into an issue where I was getting an incorrec... Read more
[LWRP] Directional Light Culling Masks don't work properly
SRP Repo: Issue #1019 In LWRP: If you make a scene with objects set to two different layers and then make two directional lights set... Read more
[LWRP] Multiple cameras + Render Texture causes uGUI disappears on iOS
SRP Repo: Issue #1161 Multiple cameras + Render Texture causes uGUI disappears on iOS Setup a scene like the following: Camera ADept... Read more
Running the Lightweight RP Template for VR on Windows Mixed Reality, res...
Steps to reproduce:1. Create a new Unity project using the Lightweight template for VR2. Run the Scene in Windows Standalone (OpenVR... Read more
Android build with IL2CPP scripting back-end crashes when using Linq
To reproduce:1. Open attached project2. Build it for Android on IL2CPP scripting back-end Expected: application does not crashActual... Read more
[2D][Sprite Renderer][Material] Editor Crashes when changing Sprite Rend...
1. What happened[2D][Sprite Renderer][Material] Editor Crashes when changing Sprite Renderer Material to "Default-Diffuse" 2. How we... Read more
Models are not aligned correctly while dragging object to scene while in...
To reproduce. 1. Create two cube prefabs.2. Edit one3. Drag another one onto the first one while editing it into prefab mode Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS