Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.2.0b9
Issue ID
1058678
Regression
Yes
[2D][Sprite Renderer][Material] Editor Crashes when changing Sprite Renderer Material to "Default-Diffuse"
1. What happened
[2D][Sprite Renderer][Material] Editor Crashes when changing Sprite Renderer Material to "Default-Diffuse"
2. How we can reproduce it using the example you attached
Repro Steps:
1. Open the attached project
2. Open Scene
3. Click on game object
4. Click on Material > Sprites-Default > Select new material > Default-Diffuse in "Sprite Renderer" Component
5. Editor Crashes when changing Sprite Renderer Material
Additional Info: Crash happens when user clicks on any Surface Shaders.
Example:
"Default-Diffuse"
"Default-Material"
or
Create New Material: "Legacy Shaders/Diffuse"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment