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[SRP] ARBackgroundRenderer support
SRP Repo: Issue #1033 ARBackgroundRenderer relies on command buffers to fill the screen with a material before opaque rendering. Thi... Read more
[SRP] VR + Lightweight Pipeline -- no non-VR cameras?
SRP Repo: Issue #1017 We're using the new Lightweight render pipeline (1.0.0-beta) on 2018.1.0b9. Any camera in a VR scene that does... Read more
[LWRP] Shadow cascades double tris of scene
Current shadow cascade rendering in LWRP doesn't cull objects that are fully in closer cascades and don't need to be rendered again,... Read more
[Particles] Using animation to modify the material’s tiling property doe...
Steps to reproduce:1. Open user attached project2. Play the scene3. Select "Particle System"4. Observe that the animation is changin... Read more
UnsafeUtility.GetFieldOffset returns negative values about Enum fields i...
Repro steps:1. Open attached project2. Enter Play Mode and observe the values in Game View3. Exit Play Mode4. File -> Build and R... Read more
Editor has a large performance overhead (~8ms on Mac, ~4ms on Windows)
To reproduce:1. Open attached project2. Run sceneBig or sceneEmpty3. Open profiler Actual: notice that editor overhead is much bigge... Read more
InputField component does not support Chinese input partially
How to reproduce:1. Open user-submitted project project.zip2. Open Scene “Scene”3. Make sure that Chinese Language keyboard layout i... Read more
[Mobile] MeshSkinning.SkinOnGPU doesn't show up in the profiler
Reproduction steps:1. Open the attached project.2. Set graphics API to OpenGLES3 in the Player Settings.3. Toggle on GPU Skinning ch... Read more
Media becomes unavailable after unloading related Asset Bundle
In addition: on Mac, no errors are thrown when video loading fails To reproduce:1. Open user's attached project, scene "TestAtlasOnA... Read more
Unity crashes when trying to reimport default asset
How to reproduce:1. Open user's project2. Select Assets/sit_possitive_female.fbx3. Go to Assets -> Reimport Expected result: Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS