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Gradient editor window closes automatically when clicking on color picker
When color picker is selected on gradient editor window it closes automatically and color picking option gets disabled on Mac Steps ... Read more
ASTC texture decompression in terrain system will crash on mobile
Steps to reproduce:1. Open QA stripped project2. Deploy to device Expected behaviour: Terrain is shownActual behaviour: App hangs at... Read more
[Metal] Shader output shows corrupted textures
Reproduction steps:1. Open the attached project (ECSSample00.zip).2. Play the 'main' scene.- Notice a texture shape.3. Open the "Sha... Read more
2018.3.0a5 editor doesn't load when trying to open 2018.2 project for th...
Steps to reproduce:1. Create new project using 2018.2.0f22. Try to open it using 2018.3.0a5 Actual Result:1. Unity opens with a blac... Read more
Collider doesn't change its position when you call Transform.SetParent w...
To reproduce: 1. Open the attached project (PhysicsBugReport.zip)2. Enter Play mode3. Observe that particles do not hit a pink cube,... Read more
UI Text gets out of Rect Transform bounds when using a Custom Font and V...
To reproduce:1. Open the user's attached project2. Play the "Test" scene3. Select the "Text" object in the Hierarchy Expected result... Read more
[android]Wait For Managed Debugger does not work with Oculus Go
Reproduction Steps:- Set Android as build target- Enable XR with Oculus SDK- In build settings, check development build, script debu... Read more
[Android] VideoPlayer doesn't play audio track of a certain mp4 video on...
To reproduce: 1. Open the attached project (link in edit)2. Build and Run the project for Android3. Press the top most button and ob... Read more
XR Camera.SetStereoProjectionMatrix results in double vision
Steps to reproduce1) Open the attached project, which sets a custom projection matrix using Camera.SetStereoProjectionMatrix()2) Set... Read more
Console Warnings For Duplicate GUIDs For Plugins Shipped In Packages
End users and Unity employees have reported the presence of console messages that warn of duplicate GUIDs. This is caused by the way... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS