Search Issue Tracker
Won't Fix
Votes
4
Found in
2018.2.0b9
Issue ID
1059569
Regression
No
[android]Wait For Managed Debugger does not work with Oculus Go
Reproduction Steps:
- Set Android as build target
- Enable XR with Oculus SDK
- In build settings, check development build, script debugging, and wait for managed debugger
- Build and Run
Expected:
User is able to attach a managed debugger
Observed:
After launching the application a dialogue shows up, split across left and right eye (not stereoscopic), showing the text "Debug - You can now attach a managed debugger if you want" and an OK button. There is no way to dismiss the dialogue and you cannot attach the managed debugger.
Comments (1)
-
vincismurf
Aug 09, 2019 11:43
So are you talking to them about this?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (2018.2.X):
We're investigating this with Oculus. The fix would need to be on the Oculus side.