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Viewport lags and causes screen tearing in the game view
Viewport lags and causes screen tearing in the game view. Steps To Reproduce: 1. Open the attached project2. Hit Play3. Observe that... Read more
[Linux][nouveau] The Editor crashes when inspecting the Material from th...
How to reproduce:1. Create new 3D Project2. In the Project window go to Asset Store tab (Favorites > All Materials > Asset Sto... Read more
ScreenCapture.CaptureScreenshot produces blurry screenshots when the 'su...
How to reproduce:1. Open user-submitted project (SuperScreenTest)2. Enter Play Mode3. Open the 'SupersizedScreenshot.png' in the roo... Read more
Static Batching Corrupts Scene View Modes on Play
Repro=====1. Download, unzip and open the attached project StaticBatching_LightingUVIssue2.zip2. Open AdditiveLighting_00_Master sce... Read more
Preferences window doesn't have a minimal width
Steps to reproduce : - open the Preferences window- try to minimize it and notice that the limit is very low, hiding the options on ... Read more
Searching in the Preferences window will highlight characters not in the...
Steps to reproduce : - open the Preferences window- type something like "Color picker"- notice that other characters are also select... Read more
Selection markers do not strech when the Preferences window is resized
Steps to reproduce : - open the Preference window- select a category- resize the window and notice the selection markers to not resi... Read more
Animation transform values change to NaN after playing the Scene a few t...
To reproduce:1. Open the attached project2. Open the "test" scene3. Play the scene a few times Expected result: Animation plays ever... Read more
[LWRP] Objects have odd shadows cast on them when using Shadow Cascades
How to reproduce:1. Open the attached "TestFor1059695.zip" project's SampleScene2. Move around the Scene3. Observe the odd shadows o... Read more
Dependencies are not included while exporting a scene package
Dependencies are not included while exporting a package with scene asset. Steps to Reproduce:1. Create a new project.2. Add a GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS