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Using CharacterController's OnControllerColliderHit leaks memory
Seems like using CharacterController's OnControllerColliderHit leaks memory every time the method is called. The leak is quite small... Read more
Animation run by Timeline is different than the animation run by Animator
To reproduce: 1. Open the attached project (New Unity Project (9).zip)2. Open the "ethan_bug" scene3. Enter Play mode4. Observe that... Read more
Editor throws compilation error when invoking a method with overloaded *...
How to reproduce:1. Download and open attached project "CSharpBug"2. Observe Console Expected result: Editor compiles script "Bug.cs... Read more
UnityEngine.Transform:FindRelativeTransformWithPath crash in VR
Fixed in 2018.3.0a5 Read more
A Toggle.text not displayed when instantiated from a uxml file
Steps to reproduce:1. Open user attached project2. From the context menu open 'BUG REPORT' Expected behaviour: Toggle with text crea... Read more
[iOS] [Post Processing] Ambient Occlusion does not work
To reproduce:1. Open project2. Build and run on iOS device Expected vs Actual: Game view should look identical in editor and iOS bui... Read more
Windows Standalone IL2CPP installer contains full PDBs
They should only contain stripped PDBs. For instance, Editor\Data\PlaybackEngines\windowsstandalonesupport\Variations\win32_developm... Read more
Save/Load selection hotkeys sometimes do not work
To reproduce: 1. In a new project, create a cube2. Select the cube and press Ctrl + Alt + 0 to save the selection (the selection is ... Read more
LayoutElement properties get reset if they have an animation for Anchore...
Steps to reproduce:1. Download and open the attached project2. Open "Bounce" scene3. Select a category4. Observe newly appeared butt... Read more
Subtracting simple and complex GameObjects with Probuilder's Boolean (CS...
How to reproduce:1. Open the Unity project attached by the user (Test ProBuilder.zip)2. Open the "SampleScene" Scene3. Go to Tools -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS