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[iOS] Frame rate caps at 30 if system time is moved backwards when appli...
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device.- Notice that application runs at ~60 FPS.3. Mi... Read more
OpenVR trackpad axes are reported as 0 on the frame they are pressed
Steps to reproduce:1. Download and open the attached project2. Enter Playmode with HTC Vive connected3. Touch the trackpad of the ri... Read more
[Android] Objects are flickering when Dynamic Batching is enabled
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe the flickering of the side objects Ex... Read more
[UWP] [.NET] Complex use of generic types results in WSA build failing w...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build Visual Studios solution with .NET backend4. Open Vi... Read more
[Android] HTML player doesn't show video when being used in Android WebView
To reproduce:1. Open attached project2. Build for Android3. Run the application on the device4. Press Open WebView button5. Press Pl... Read more
Package Manager is not available on upgrading project
Project Manager option goes missing under the Window tab in Menu when a project is upgraded to next version. ( major release) Steps ... Read more
Play button doesn't work after creating a animation in timeline
Steps To Reproduce: 1. Hierarchy > right click2. 3D Object > cube3. Go to Windows > Sequencing > Timeline.4. Select cube... Read more
Canvas elements twitching when monitor screen scale is set to 125%
Steps to reproduce:1. Set first monitor scale to 125%2. Open attached project3. Press play4. Move any window from Unity to second pc... Read more
[Improved Prefabs] Attempt to open legacy prefab crashes Editor
Set regression to "Yes", because I was able to open these legacy prefabs on earlier Improved Prefabs builds.Also crashes on the late... Read more
Reset functionality is not working for "Playable Director" component
Reset functionality is not working for playable director component Steps to Repro:1. Create a new project2. Create an empty game obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS