Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a5
Issue ID
1061398
Regression
No
Reset functionality is not working for "Playable Director" component
Reset functionality is not working for playable director component
Steps to Repro:
1. Create a new project
2. Create an empty game object
3. Add component > playable director
4. Change few properties in it
5. Click the gear icon and hit the reset
Actual Result:
Observe that the properties are not resting to default
Expected result:
On hitting reset values should return to the default, that is the values when the component is newly added
Environment:
Windows and Mac
Occurring with:
2018.3.0a6, 2018.3.0a5, 2018.2.0f2, 2018.1.6f1, 2017.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment