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[Terrain] Reset and Doc button get's clipped when Inspector window shrin...
Reset and Doc button get's clipped when Terrain settings and paint texture (with an assigned texture) tool is active and Inspector w... Read more
Numeric value is hidden near the slider
How to reproduce:1. Open attached project ("201813f1.zip")2. Open Scene > SampleScene3. In Hierarchy select Drone Beta > Model... Read more
[Terrain] Assigned texture doesn't scale properly when Inspector window ...
The assigned texture doesn't scale properly when Inspector window shrinks horizontally Steps to repro:1. 1. Open attached or create ... Read more
[Shaders] Replacement shader works only in the editor
Steps to reproduce:1. Open attached project2. Build & Run3. Observe that color is written out during the depth write pass Expect... Read more
Package titles in the Package Manager window get wrapped when there is s...
How to reproduce:1. Create a new Unity Project2. Open Package Manager window3. Select a package with a longer title and attempt to r... Read more
[Terrain] Brush flickers when moving along with heightmap
Brush flickers when moving along with heightmap Steps to repro:1. Open attached or create a new project2. Hierarchy > right click... Read more
[LightProbes] Probes gizmo color is changed after adding another Inspect...
Steps to repro: 1. Open attached project and 'LightProbeGroupBug' scene;2. Select 'Light Probe Group' gameobject in the Hierarchy;3.... Read more
[LightProbes] Probes cannot be moved by dragging their transform gizmos ...
Steps to repro: 1. Open attached project and 'LightProbeGroupBug';2. Select Light Probe Group gameobject in the Hierarchy;3. In the ... Read more
[Terrain] Brush tiles when it's size is reduced
The brush is tiling when it's size is reduced Steps to Repro:1. Open attached or create a new project2. Hierarchy > right click3.... Read more
[LightProbes] Probes could not be duplicated when 2 Inspectors are added...
Steps to repro: 1. Open the attached project and 'LightProbeGroupBug' scene;2. In the Hierarchy click Create>Light>Light Probe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS