Search Issue Tracker
By Design
Votes
0
Found in
2017.4.7f1
Issue ID
1061818
Regression
No
[Shaders] Replacement shader works only in the editor
Steps to reproduce:
1. Open attached project
2. Build & Run
3. Observe that color is written out during the depth write pass
Expected result: ColorMask value should not be ignored
Reproduced in: 2018.3.0a5, 2018.2.0f2, 2018.1.9f1, 2017.4.7f1, 2017.3.2f1, 2017.2.3p1, 2017.1.4p1
Tasted graphics APIs: OpenGLES3, OpenGLES2, Vulkan
Tested devices:
Samsung Galaxy S9 (SM-G960F), 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Sony Xperia Z2 (D6503), 6.0.1, CPU: Snapdragon 801 MSM8974PRO-AB, GPU: Adreno (TM) 330
iPhone 7+ iOS 11.1.1
EDIT: This doesn't work in Mac Standalone either. Further investigation showed that ReplacementShader is ignored.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment