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Asset indexing doesn't index derived component type base types
Use attached project (DerivedComponents.zip) 1- Open Search Indexer (Window -> Search -> Indexer) 2- Validate that in the tab ... Read more
[Contextual Menus] Not all the results after the search are accessible f...
Steps to reproduce:1. Open a new Unity project2. Open the Package Manager window3. Click the window kebab menu and try to search res... Read more
[Context menu] ArgumentNullException is sometimes thrown when hovering o...
{}Reproduction steps{}: Create a new project Right-click the Project window or the Hierarchy window Hover over expandable items Repe... Read more
Elements in Scroll View are not rendered on mobile devices if adding the...
How to reproduce:1. Build And Run the user’s attached “MUSICSTAR.zip” project on a mobile device2. Observe the app Expected result: ... Read more
[Old] "Import" and "Export" buttons are active in the "Import Unity Pack...
Steps to reproduce:1. Open or create a project2. Go to "Window" ->"Package Manager"3. Go to the "My Assets" section4. If you don'... Read more
[Android] URP FinalBlit does not work on Adreno3XX
How to reproduce:1. Open the attached “IN-45395“ project2. Connect a device to your machine3. In the “Flie → Build Settings” click “... Read more
Command Line Builds hang on "Worker ready: AssetImportWorker"
How to reproduce:1. Unarchive the “IN-45463” project2. Open the Terminal and run {{sudo /Applications/Unity/[UnityVersion]/Unity.app... Read more
“UnassignedReferenceException” error is thrown when setting an assigned ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/HomeExterior.unity” Scene3. Enter the Play Mode4.... Read more
Color values applied through MaterialPropertyBlock are different than sh...
Reproduction steps:1. Open project “HDRBug.zip”2. Open “SampleScene”3. Select “1” GameObject in Hierarchy4. Open the “Window\Animati... Read more
Manifest has an empty dependency list when Asset Bundles are generated
How to reproduce:1. Open the “Asset_Bundle_Bug“ project2. Open the “test” scene3. Build Asset Bundles (Project > AssetBundleBuild... Read more
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