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Vulkan + Graphics Jobs + OpenVR = Standalone Crash on Rift HMD
Standalone Windows players using Vulkan with Graphics Jobs and OpenVR built from Unity 2018.3.0a5 crash upon launch. I saw this occu... Read more
Shader bundle does not rebuild when changing an included HLSL file
To reproduce: 1. Download attached project "ShaderDependenciesHLS.zip" and open in Unity2. Select "StreamingAssets" folder and delet... Read more
On mobile with one controller, XRNodes for both hands are created
Reported on Oculus Go, so reproduction steps here are for Oculus Go Steps to reproduce:- Open the attached QA provided project: XRTe... Read more
[.NET 4.x] Editor crash when Visual Studio debugger hits RectTransform.r...
How to reproduce:1. Open the attached "1064902_repro.zip" project2. Open the "CrashScript" script3. In Visual Studio, place a breakp... Read more
Adding or removing Command Buffers on a Camera creates Garbage
To reproduce: 1. Download attached project "New Unity Project (3.zip" and open in Unity2. Open "DensityParticles" scene3. Open Profi... Read more
[Windows] Physics.SphereCast does not properly detect collisions when cl...
To reproduce: 1. Download attached project "SphereCast.zip" and open in Unity2. Open "SpherecastMain" scene3. Enter Play mode4. Pres... Read more
Search does not work for samples emitted using Profiler.BeginSample
When emitting a sample usingProfiler.BeginSample("MySample");// do stuffProfiler.EndSample()The sample will show up in hierarchy-vie... Read more
[Template] Black screen is rendered on resetting packages to default
On resetting packages to default in templates, Scriptable Render Pipeline loses Render Pipeline asset reference in Settings under Gr... Read more
ShaderGraph package keeps loading on Package Manager window when install...
When installing latest ShaderGraph version 3.0.0 preview Packman UI gets stuck on loading. On re-opening Packman window, ShaderGraph... Read more
[UI Element] EndLayoutGroup exception is thrown when tweaking any proper...
EndLayoutGroup exception is thrown when tweaking any property in "UIElement Debugger window" Steps to Repro:1. Create a new project.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS