Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.1.0a6
2018.2.0f2
Issue ID
1064902
Regression
Yes
[.NET 4.x] Editor crash when Visual Studio debugger hits RectTransform.rect getter during Play mode
How to reproduce:
1. Open the attached "1064902_repro.zip" project
2. Open the "CrashScript" script
3. In Visual Studio, place a breakpoint at line 12 and click "Attach to Unity"
4. Open the "Main" scene
5. Enter the Play mode
6. Activate the "Child" GameObject to trigger the Start() method in the "CrashScript" script
--- Editor crash
Reproducible with - 2017.1.0a6, 2017.1.5f1, 2017.2.3p2, 2017.4.8f1, 2018.1.9f1, 2018.2.2f1, 2018.3.0a6
Not reproducible with - 2017.1.0a5
Note: The issue is not reproducible with .NET 3.5 scripting runtime version.
Fixed in 2018.3.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment