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[Nested Prefabs] Some collisions don't work after upgrading Space Shoote...
To reproduce:1. Download Space Shooter project from the Asset Store to 2018.2;2. Upgrade the project to 2018.3.0a7;3. Enter playmode... Read more
Animation's remove property drop down icon overlaps the input box
Animation's remove property drop-down icon overlaps the input box Steps to Repro:1. Create a new or open attached project2. Window &... Read more
Copy/paste is broken in the Linux bug reporter
To reproduce:1) Create new project2) Copy some text3) Open Bug Reporter4) Paste the text in Expected: Text pastes in without issuesA... Read more
[macOS] GameKit reference in the application when Game Center is not use...
Reproduction steps:1. Open the attached project.2. Build it as macOS Standalone.3. Navigate to the "AppName.app" location using Term... Read more
[Mecanim] Clips in layers with Additive Blending do not get added as add...
Steps to reproduce:1. Open user-submitted project2. Load Scene Scenes/SampleScene3. Select Snuffelfant Game Object4. Slide the mood ... Read more
There's no information to what parent a GameObject belongs to when searc...
Repro steps:1. Open QA attached project "repro_1065273"2. Open scene "0"3. Select "GameObject" in the Hierarchy4. Click the circle n... Read more
[Android] Borders of Android game Icon are zoomed in
To reproduce: 1. Download attached project "Test2018-2.zip" and open in Unity2. Open "SampleScene" scene3. Set Android platform4. As... Read more
[Profiler] Overview sections jump randomly when using Hierarchy view in ...
To reproduce:1. Open project attached by QA2. Open Corridor demo scene and enter play mode3. Open Profiler tab4. Select CPU area5. M... Read more
[Android][Vulkan] Dynamic resolution doesn't work on Samsung Galaxy S6 E...
To reproduce:1. Open project attached by QA2. Switch to Android Platform and Vulkan Graphics API3. Build and run Main scene on Samsu... Read more
[UWP][IL2CPP] Application freezes when trying to Application.Quit and us...
Repro steps:1. Open user attached project2. Build for UWP ( IL2CPP, .NET 4.x )3. Open the solution in Visual Studio and build on x64... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS