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[UWP] Vungle SDK throws an exception on IL2CPP
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. In toolbar select Tools -> Vungle -> Prepare Window... Read more
[Realtime GI] Transparent objects cause artifacts on one-sided meshes
Steps to reproduce: 1. Download the attached project and open the TestScene012. Navigate to the Lighting Settings and make sure that... Read more
Editor crashes in Scripting::ScriptingWrapperFor when exiting Play mode
To reproduce: 1. Open the attached project (vikersund.zip)2. Open the "startupscene" scene3. Enter Play mode4. (Optional) Observe th... Read more
PerceptionRemotingPlugin.dll fails to load on Editor launch
Steps to reproduce:1. Create a new project2. Ensure target platform is not Universal Windows Platform and that Windows Mixed Reality... Read more
Editor Only Serialized Fields are being accessed from a DLL during playt...
To reproduce:1. Open the user's attached project2. Build a Windows player with the Development Build option selected3. Run the build... Read more
Confirmation window does not appear when pressing on "Help" -> "Reset Pa...
How to reproduce:1. Open any project2. Press on "Help" -> "Reset Packages to defaults"3. Observe the Editor Expected result: a co... Read more
[WSA] Exported project does not have Visual Assets set correctly in Pack...
Steps to reproduce:1. Download 1066142_repro.zip2. Switch platform to UWP3. Build project with IL2CPP backend4. Open Visual Studios ... Read more
[Linux][Editor] Editor tabs turn into white empty blocks when the tab or...
When resizing the tabs (Inspector, Hierarchy, etc) in Editor window, part of or the whole Editor window turns into white empty block... Read more
Unity editor crashes on mono after building with a Darkwind plugin
How to reproduce:1. Open user's attached project2. Navigate to Window -> Darkwind -> Builds3. Expand Builds tab and select "bu... Read more
[Metal] Stuttering happens when switch graphics API to automatic for Old...
Reproduction step:1. Download and open attached project2. Make sure that the graphics option "Auto Graphics API for Mac" is checked.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS