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[2018.2] GetManagerFromContext: pointer to object of manager 'RenderSett...
How to reproduce:1. Open the attached project2. Open the "Mainscene.unity" scene3. Enter Play mode4. Exit Play mode5. Select "Core" ... Read more
Network Spawned objects are not UnSpawned on the client side
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Launch build4. Host a server5. Enter playmode ... Read more
Editor crashes with GetManagerFromContext: pointer to object of manager ...
Steps to reproduce: 1. Download the repro project and open SceneFramework scene2. Enter the Play mode3. Once the menu loads, press S... Read more
Unity launchers UI elements are out of bounds when launching it while of...
How to reproduce:1. Disable your internet connection2. Launch Unity- Notice that Unity launcher's UI elements are out of bounds (att... Read more
Sorting layer is shown as "Unknown Layer" after upgrading the project to...
Sorting layer is shown as "Unknown Layer" after upgrading the project to 2018.3 Steps to Repro:1. Download "2D Platformer" from asse... Read more
ParticleSystem.WaitForPreviousRenderingToFinish takes a lot of time
To reproduce: 1. Open the attached project (VUE Unity Development.zip)2. Open the "Particle Stress Test" scene3. Enter Play mode4. O... Read more
Leaving Play mode crashes Editor when Audio Track exceeds Activation Tra...
How to reproduce:1. Open the attached "1066513_repro.zip" project2. Open the "Main" scene3. Enter Play mode4. Select the "Director" ... Read more
[2D][Tilemap][Hexagon] Sort Order on tilemap renderer seem to cause some...
1. What happened[2D][Tilemap][Hexagon] Sort Order on tilemap renderer seem to cause some Hexagon tiles to not overlap properly 2. Ho... Read more
Calling LineRenderer::BakeMesh crashes Editor when LineRenderer Alignmen...
How to reproduce:1. Open the attached "1066465_repro.zip" project2. Open the "ImageTestScene" scene3. Observe that "PathRenderer" Ga... Read more
NetworkBehaviour generated PreStartClient does not call base.PreStartClient
NetworkBehaviour generated PreStartClient does not call base.PreStartClient I have a base class with a "[SyncVar] GameObject x;" and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS