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[Profiler] Inconsistent name of EditorBeforeUpdate sample
To reproduce:1. Create new project.2. Open Profiler window and start Profile Editor.3. In Hierarchy or Raw Hierarchysearch for edito... Read more
FileSystemWatcher not implemented on .NET 4.x with .NET Standard 2.0 only
Steps to reproduce:1. Open user attached project2. Build & Run the project with development build checked3. Observe the "NotImpl... Read more
HttpClient namespace is not recognized in VS with .NET 4.x
Steps to reproduce:1. Open attached project "HttpBug"2. Make sure Scripting Runtime Version is set to .NET 4.x3. Open "main" scene4.... Read more
API updater doesn't auto update GameObjectRecorder API
Steps To Reproduce: 1. Open the attached project.2. Observe the errors in console. Error on:m_Recorder.BindComponent<Transform>... Read more
[macOS] A MouseDrag event is called after the final DragExited event whe...
Repro steps:1. Open attached project2. Window -> TestEditorWindow3. Perform a mouse drag and release operation in the window4. Ob... Read more
[Sprite Atlas] Unity crashes on MonoStringNew when entering Play Mode af...
Repro steps:1. Open user attached project2. Enter Play Mode3. Close and reopen the project4. Enter Play Mode Expected: Unity enters ... Read more
Scene can't be loaded after renaming the folder it's in and reopening th...
Repro steps:1. Open QA attached project "repro_1066714"2. In the Project Window rename the folder "Scenes" to whatever3. Close and r... Read more
Editor crashes if there are too many scripts loaded
Reproduction steps: 1. Open a Project with many scripts Expected Result: Project imports and opensActual Result: Editor crashes on i... Read more
Editor throws "get_dataPath is not allowed to be called from a script co...
Editor throws "get_dataPath is not allowed to be called from a script constructor" error on upgrading project from 2018.2 to 2018.3.... Read more
The borders of an image change when disabling and re-enabling a Canvas a...
Repro steps:1. Open QA attached project2. Open scene "0"3. Enter Play Mode4. Select GameObject "Canvas" in the Hierarchy5. In the In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS