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[Android][GLES2] Shaders with clip instruction don't compile on certain ...
After switching to HLSLcc for OpenGL ES 2 shader compilation, shaders containing the "clip" HLSL function won't compile anymore on c... Read more
[Linux Editor] "Back to Service" link flickers on Service window.
In Service window, after the user picked a specific area to show, a "Back to Service" link appears on the top of the window. However... Read more
[LWRP] Using shader with CameraOpaqueTexture produces a strange interact...
To reproduce:1. Open the QA's attached project2. Make sure the Scene and the Game tabs are both visible3. Play the "SampleScene"4. R... Read more
Can't change Particle System properties through scripts
Reproduction steps: 1. Open "MinimalRepro" project2. Open "MapEditor" scene3. Enter Play Mode4. Select "Precipitation Particle Syste... Read more
Impulse Tracker(.it) module files ignore instrument Sustain Loop when be...
How to reproduce:1. Open user-submitted project (300 KB Songs - 8-Bit Era)2. Play 'Dodge and Weave.mp3' to hear how the audio file s... Read more
[Linux][Editor] When drag a un-docked window by the tab, a system notifi...
When drag an un-docked window, such as Hirearchy, Inspector, ect., by its tab, a system notification pops out saying """ is ready." ... Read more
[Linux][Editor] Un-docked tab/window cannot be resized.
Tab/window in the Editor, such as Scene view, Game view, Hierarchy, etc, cannot resize after becomes un-docked. Repro:1. Open Editor... Read more
[UWP] App crashes when calling UnityWebRequest.SendWebRequest() if URL c...
Steps to reproduce:1. Download attach project2. Switch platform to UWP3. Build the project4. Open VS solution5. Build project (Debug... Read more
[LWRP] Reflection of the objects is offset by the viewpoint's position a...
How to reproduce:1. Open user's project2. Inspect the object's reflection in the Game View3. Switch target platform to Android. Expe... Read more
[Android] JDK Download window doesn't open, when selecting incompatible ...
How to reproduce:1. Create a new project2. Switch platform to Android3. Go to Preferences -> External Tools and disable Use embed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS