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Installing Unity to a different HDD still uses up space on the OS HDD
Repro Steps: - Download the Unity Download HElper- Select a few other build platforms (I had Android, WebGL, MacOS and Facebook Game... Read more
Oculus intialization fails on Standalone builds
Steps to reproduce:1. Create a new project2. Enable VR and set SDK to Oculus3. Build for Standalone4. Launch the build Expected resu... Read more
Button's interactable zone is messed up when using ICanvasRaycastFilter ...
How to reproduce:1. Open attached project2. Press Play3. Inspect top right corner where there are 2 buttons with ICanvasRaycastFilte... Read more
Some non-latin characters do not appear when typing them into the Input ...
Some of the characters that are affected:Ą, ą, Č, č, Ę, ę, Ė, ė, Й, К, Е, Н, Г, З, В, А, П, О, Л, Д, Ж, М, И, Б To reproduce:1. Open... Read more
Input.MousePosition is offset from the cursor
Input.MousePosition seems to be offset from the cursor slightly. Currently this affects: - The editor (Always)- The player (When not... Read more
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapePr...
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapeProfile, crashes when Spriteshape is added to Scene How we can... Read more
LWRP project template on Mac Editor (Metal) disappears when switched to ...
Using default project from LWRP template and switching platform to Android does not render correctly in Metal scene view in Mac Edit... Read more
(Need Sprite Master Node) Sprite Renderer doesn't update ShaderGraph tim...
How to reproduce:1. Open user-submitted project (TheVoidTest2018.zip)2. Open "samplescene" scene3. Ensure "bgStar" game object has "... Read more
[ReflectionProbes] Probe data is not cleared when clearing baked data af...
Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene;2. In the Lighting window enable 'Auto Generate'... Read more
FBX Import animation preview postion reset when adding an animation event
How to reproduce:1. Open user's project.2. Select Test Animation in Project View.3. Select the Animation tab.Make sure the Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS