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[IL2CPP] [iOS] "Not found associated module for breakpoint" error in Rid...
Reproduction steps:1. Make sure you have Rider code Editor.2. Make sure iOS device has SIM card inserted and Mobile Data is toggled ... Read more
Errors appear in the console when remote asset bundles are instantiated
Reproduction steps:1. Download user's project and open in Unity2. Enter play mode and wait until loading is finished (remote assets ... Read more
Vuforia camera mode VIEWER_AR does not show correct view with Lightweigh...
Reproduction steps:1. Download user's project and open in Unity2. Go to File > Settings > Graphics and set "Scriptable Render ... Read more
Missing spaces around classnames wont allow scripts to be attached
Example code showing the issue:using UnityEngine; namespace MyGame{public class Player: MonoBehaviour{public float Health;}} Works w... Read more
Animator component properties are animatable and create errors
Animator component properties should not be animatable, but they are.(Animator, Apply Root Motion, Update Mode, Culling Mode) ...the... Read more
[Test Runner] PlayMode tests do not exit Play Mode in 2018.2 versions of...
How to reproduce:1. Open the submitted project (TestNoExitPlayMode)2. Run the TestNoExitPlayMode Test via the PlayMode Test Runner E... Read more
GenerateNodeCode calls in ShaderGraph use GenerationMode.ForReals when b...
TestNode.cs contains a node with different code paths for Real and Preview generation modes. "Working Shader graph" - Contains the g... Read more
Asset Bundled Prefab is not aquiring applied lighting index: renderer.li...
Steps to repro: 1. Download attached project - https://oc.unity3d.com/index.php/s/qmGgVmvCEHrZPlY2. Open 'LightMapTest2' scene;3. La... Read more
[Android] Having sprite atlases with the same name causes sprite errors
To reproduce:1. Open attached project2. Build and run to Android device3. notice that only one sprite atlas appears. Actual result: ... Read more
[iOS] Occluded object becomes transparent when Ambient Occlusion and MSA...
Reproduction steps:1. Open the attached project "msaa ao.zip";2. Make an iOS build;3. Launch the built project on any iOS device;4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor