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Scroll bar distorts in the audio mixer when shrinked vertically
Steps To Reproduce: 1. Create a project.2. Windows -> Audio -> Audio Mixer3. Click on the '+' icon to create an audio mixer.4.... Read more
[macOS] Unity opens up on primary monitor when moved and maximized on se...
While using a dual monitor setup, unity opens up on the primary monitor when moved and maximized on the secondary monitor or vice ve... Read more
[PLM] Baking stalls at WritingLightingDataAsset when baking the scene wi...
See card: https://favro.com/organization/c564ede4ed3337f7b17986b6/c49f564b3ca1630d4475d838?card=Uni-56056 for clarity Steps to repro... Read more
[Asset Bundle][Prefab] Prefabs that have Asset Bundles assigned loses a ...
How to reproduce:1. Open "PrefabAssetBundles" project with Unity version prior to 2018.3.0a62. Click on "Cube" prefab in Assets wind... Read more
Changing the Linear Limit of a Configurable Joint does nothing when it's...
How to reproduce:1. Open user's project2. Open "Prueba" scene3. Press Play4. Select 'FixedCubeWithJoint' in the Hierarchy5. In the G... Read more
[Audio] "Assertion failed on expression: 'IsFinite(gain)'" thrown when A...
How to reproduce:1. Open the attached project and "Main" scene Expected result: No assertion appearsActual result: "Assertion failed... Read more
[LWRP][OpenGLES3][Android] Corrupted depth buffer when different culling...
Steps to reproduce:1. Open QA attached project2. Switch graphics API to OpenGLES33. Build and Run to an Android device4. Observe the... Read more
Editor crashes in BackupState::FileToMemoryID::operator() upon opening a...
To reproduce: 1. Open the attached project (Lesson_06.zip)2. Open the Challenge_01 scene Expected: the Editor doesn't crash Reproduc... Read more
[Vulkan] Dynamic mesh corruption with Native graphics jobs - flickering ...
Steps to reproduce:1. Open user attached project2. Build for Windows Standalone3. Observe the flickering or disappeared cubes Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor