Search Issue Tracker
Removing Animator and re-adding it on an Optimized Game Object makes the...
How to reproduce:1. Open the attached project and Select Sample Scene2. Go to Hierarchy window -> GameObject -> "Skeleton_swor... Read more
Unity crashes when inspecting a 'ref return' property when debugging in ...
Steps to reproduce:1. Open User-attached project ("RefReturnCrash.zip")2. Open Scene "Crash"3. Open Script "Test" and attach the deb... Read more
Unity crashes on "UnityEngine::Animation::GetFloatValue" when using Game...
Repro steps:1. Open QA attached project "repro_1076523"2. Open scene "SampleScene"3. Enter Play Mode Actual: Editor crashes Reproduc... Read more
[UnityTest] Tests ignore the NUnit "Repeat" attribute
Reproduction steps: 1. Open "workbench-trunk.zip" project2. Open "Test Runner" -> "PlayMode"3. "Run All" Expected Result: The tes... Read more
When using .NET 4.X with Compatibility Level .NET Standard 2.0 the Regis...
To reproduce:1. Open the user's attached project2. Make sure your Compatibility Level is set to.NET Standard 2.0 and you're using Sc... Read more
Animator.keepAnimatorControllerStateOnDisable doesn't keep default value...
Repro steps:1. Open attached project2. Open scene "SamplceScene"3. Enter Play Mode4. Press Enter to toggle animation5. Press Space t... Read more
NetworkTransport API - Memory leaks minimally in Linux
To reproduce:1) Open attached project and scene2) Play it The memory very slowly, but assuredly rise (internally tested, 50MB/hour, ... Read more
[Facebook] Display shrinks in games room when build and run with OpenGL ...
Display shrinks in games room when build and run with OpenGLCore, OpenGLES3, OpenGLES2 Steps to Repro:1. Create a new project2. File... Read more
SceneManager.LoadScene Unable to unload scene.
I have a Canvas button that triggers the SceneManager.LoadScene(). The issue is that it calls the OnBecameInvisible() method. This w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”