Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1076543
Regression
No
Removing Animator and re-adding it on an Optimized Game Object makes the object invisible
How to reproduce:
1. Open the attached project and Select Sample Scene
2. Go to Hierarchy window -> GameObject -> "Skeleton_swordsman MAIN_AVATAR"
3. Go to the Inspector window -> remove Animator component and apply it
4. Add Animator component
5. Drag "Skeleton_swordsman MAIN_AVATARAvatar" to the Inspector window -> Avatar and apply it to the prefab
Expected: 3D model stays visible
Actual: 3D model disappears
Reproduced on: 2018.2.7f1, 2018.3.0a11
Note: Couldn't reproduce on other versions due to the broken prefab (2018.3.0b1 included)
Video link: https://drive.google.com/file/d/1m_qXcpHtz4rb8v0DwqYtVdpERmAXQbQE/view?usp=sharing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
OptimizeGameObject only works with Animator Components with an Avatar.