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[Android] Slower response to movement when magnification feature is enabled
How to reproduce:1. Open Unity project, attached by a tester2. Build and run on a device with triple tap zoom function3. While build... Read more
[Timeline] Preview stop working when using multiple animation tracks exc...
[Timeline] Preview stop working when using multiple animation tracks except for the last one Steps to repro:1. Open attached project... Read more
[Improved Prefabs] Exception is thrown when click on "Revert All" in dis...
1. Open attached project2. Open "TestScene"3. Select "Disconnected" GameObject4. Click on "Overrides" button5. Click on "Revert All"... Read more
A single empty script in a Scene causes every project's script to be lis...
To reproduce:1. Open the QA's attached project2. Open the scene "Test". There is a Cube with an empty script on it3. Right-click the... Read more
[Perforce] Passing directory path to Provider.Submit doesn't submit asse...
Steps to reproduce: 1. Open attached project in perforce workspace2. Connect to perforce and submit project to repository3. In top m... Read more
Instantiating canvas from AssetBundle getting a white rectangle behind a...
To reproduce:1. Open attached project "SpriteAtlasBugNew.zip (937.8 KB)"2. Open "SampleScene.unity" scene3. Enter Play mode and pres... Read more
Error in CSharpNameParser
Steps to reproduce: 1. Open attached project2. Re-import WelEvaluator script- Notice error "Searching for classname: 'WelEvaluator' ... Read more
Preview of the tile doesn't move with the mouse cursor when panning arou...
Steps to reproduce : - create a new grid and a tilemap- paint on the tilemap- notice that the preview of the tile follows the mouse ... Read more
[Cinemachine, Improved Prefabs] Cinemachine Virtual Camera is added to m...
1. Import Cinemachine package2. Add GameObject and make a prefab out of it3. Double-click on it to open in Prefab mode4. Click on "C... Read more
[TextMeshPro, Improved Prefabs] TextMeshPro-Text GameObject is added to ...
1. Add Text to the scene2. Drag Text GameObject to the Project browser to make a prefab3. Double-click on Text prefab asset4. Add "G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side